Anthophrenor Alpha | Liv Duke

Anthophrenor Alpha (2025-2026) is a prototypical hypertext game made with Three.js, combining design techniques from electronic literature and video games. Influenced by the works...

Simulacra Goose | Schuyler Dragoo

Simulacra Goose (2025) is an experimental video that explores the porous boundaries between human, nonhuman, and artificial intelligence. Using the proxy of a goose,...

The Clock | Jiaqi Liu

Jiaqi Liu’s interactive work, The Clock (2022), measures the viewer’s interaction with the art to not only actually create the piece, but to also...

The Ministry of Notnot

The Ministry of Notnot (2025) is a series of video installations dubbed “Cabinets” that present an alternative to our current government within an equally...

_Prog[W]res[tle]s_ | Mez Breeze

Mez Breeze’s interactive web piece, _Prog[W]res[tle]s_ (2024), explores themes of doom scrolling, political erosion, climate change, extremism, and gender-based objectification. Breeze creates AI-collaborative visual...

Schuyler Dragoo | Q+A

Digital America interviewed Schuyler Dragoo in April of 2025 on her work Simulacra Goose. ::: Digital America: We see biases in AI systems because...

Cat Bluemke | Q + A

Digital America interviewed Cat Bluemke in April of 2025 on her work GAN of Living Skies. ::: ::: Digital America: You explain GAN of...

Cat Bluemke

Tairan Hao | Q+A

Digital America interviewed Tairan Hao in April of 2025 on his work Silent Adaptation. ::: Digital America: Silent Adaptation reflects your connection to the...

Man stands on ladder

Jiaqi Liu | Q+A

Digital America interviewed Jiaqi Liu in April of 2025 on her work The Clock. ::: Digital America: The Clock (2022), explores the “distance between abstraction...

Jiaqi Li