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Digital America

Tag: Kabul Kaboom!

Features

Serious Games & Conscientious Design: Values at Play in Kabul Kaboom! & Hush | Daniel Rachovitsky-Duarte

New research on the impact of game design suggests that playing digital games is not merely a mode of escapism or symptomatic of the...

by Meghan Rosatelli November 18, 2014September 7, 2020

Editor's Note:

Welcome to the 20th anniversary issue of Digital America. Digital America is both a class and an arts journal in the Art and Art History Department at the University of Richmond. For each semester for the past ten years, students have come together to curate, edit, and publish compelling and innovative works of art in the digital space. The journal has matured over the years, yet earlier works resurfaced here maintain their relevance. In addition to resurfaced works, we’ve spent the fall 2022 semester reconnecting with artists and students from previous issues. We feel honored that these artists and former students have given us their time and insights into new work. We thank everyone we’ve ever published, and the dozens of students who’ve taken the course, for believing in accessible digital art for all. You’re the best. 

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Digital America 2022
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