Features

HMU | Marina Tinone

In Marina Tinone’s lyrical essay HMU (2020), they produce an intimate portrait of the narrator’s relationship with a phone. Using allegory and repetition, Tinone portrays a post-internet world in which a user’s experience of the digital world is indistinguishable from their physical space. ::: I need an answer. I need…

The Station | Vi Trinh

The Station is an interactive digital exploration of a post-apocalyptic space station. Based on of the Myth of Sisyphus, and tied to nostalgia as a weapon of ideology, two A.I. Sabrina and Alex, accompany the viewer through the station. Each of the 43 rooms visually and audibly reference various ages…

A Response to Spukhafte Fernwirkung | Truitt Dill

In Spukhafte Fernwirkung (2019), Kailum Graves compacts the endless, challenging landscape of Iceland into a 36-minute time lapse video comprised of images (640×480) taken over a three year period. Beginning the process in Skagaströnd, before moving to more remote locations, Graves compiles and arranges thousands of images in order to…

Escaping Apple Fish | Yangyang Chen

Escaping Apple Fish (2020) is a short video piece that comments on the informative fragmentation in the current cyber ecosystem. Yangyang Chen uses Apple’s live fish wallpaper footage to direct attention toward the manipulation of the image, visualized through Apple fish constantly turning back to conceal itself from being exposed….

Screen | Josh Gumiela

In Screen, Josh Gumiela uses an interactive video to reflect on the challenges immigrants have to face in pursuit of naturalization in the U.S. It contains 100 naturalization practice test questions provided by U.S. Citizenship and Immigration Services on YouTube. The videos are loaded pseudo-randomly and streamed from YouTube in…

Point Zero | Dho Yee Chung

In Point Zero (2019), Artist Dho Yee Chung generates digital prototypes of human figures. She isolates the viewer from human skin by creating layers of screen, disassociating the human body from its digitized form. These layers suggest society uses masks to guard against digital norms. Like skin, screens are surfaces…

A Response To True Match | Kate Wiley

In the first thirty seconds of Andrea Mikysková’s True Match (2017), the viewer is rapidly confronted with imagery of our highly developed, global world. Abrupt alarms and whistling horns signal the beginning of a work day and positions social media—the stated subject of the piece—firmly within the realm of business….

Airborne Fulfillment Center Patent: US9305280B1 | Jason Isolini

Airborne Fulfillment Center is a 360-degree collage by Jason Isolini. The work is inserted in the Google Maps universe using Google Business View, a tool businesses use to bring Google Maps users from their current locations into a business. This piece is virtually published at the location of the Amazon…

Mirrored Perspectives : A Response to MBA 2k16 | Imani Shackelford

Through its digital manipulation of Spike Lee’s cut scene from the videogame NBA 2k16, Adam Sulzdorf-Liszkiewicz’s MBA 2k16 (2017) is a satirical film that explores both literal and hidden conversations of race and class. Upon first glance, the video merely depicts an interaction between ‘Freq’, a basketball player, and the owner…