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Digital America

Tag: Art

Columns

“i am your girlfriend” (and life is a drag) | by Kenta Murakami

“i am your girlfriend” – a performance piece by Columbia undergrad Hari Nef – is dizzying in its ambition. The first time I watched...

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Features

Fashion Blogging and Webcam Media | Leslie Bloomfield

Fashion is broadcasted to us through one-to-many platforms that construct visual environments around lifestyles that sell personal identities and prescribed values using clothing as...

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Features

The Demise of net.art: A Look At Artifacts Past | Kenta Murakami

The absorption of radical art movements by the mainstream has become a cliché of the avant-garde. “Subversion to assimilation to absorption”: a cycle net.artist...

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Features

Living in Loser City: an interview with the creators | Francesca Lyn

Recently I had the chance to talk to the founders of a new online venture, Loser City. Loser City is a cross-platform arts and...

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Features Process Features

Virtual Interworlds

What does it mean for something to be virtual? And what does it mean for something to be a world? These are the questions...

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Common themes surface throughout issue 26 as many pieces explore how digital systems shape our identities, how we understand language, memory, institutions, and ourselves through contemporary means of control and transformation. Artists in the issue emphasize that digital spaces are not fixed environments and challenge expectations about how digital media should function and what kinds of experiences it can hold. We hope you enjoy each piece, the accompanying interviews, and response pieces.

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Digital America 2026
  • Issue no.26
  • Features
  • Q + A
  • Past Issues
  • Home
  • About
  • Team
  • Evolution
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