
Anthophrenor Alpha | Liv Duke
Anthophrenor Alpha (2025-2026) is a prototypical hypertext game made with Three.js, combining design techniques from electronic literature and video games. Influenced by the works...

Trail³r | Rudy Paganini
Trail³r (2026) is a browser-based interactive work that embraces mess, distortion, and visual excess as forms of participation. Using a simple web interface, users...

This Mission Drift | Brian Gillis
This Mission Drift (2023) is an ongoing reference site that exposes institutional language as something constructed rather than fixed. By allowing users to reshape...

Rudy Paganini | Q+A
Digital America interviewed Rudy Paganini in April 2026 on their work on Trail³r. ::: Digital America: Trail³r (2025) is a browser-based artwork that allows...

Wipe out red dots | Yuwen Huang
Wipe out Red Dots (2023) is an interactive piece that forces us to face the exploitation of our attention from UI notifications. Utilizing the...

The Clock | Jiaqi Liu
Jiaqi Liu’s interactive work, The Clock (2022), measures the viewer’s interaction with the art to not only actually create the piece, but to also...

Jiaqi Liu | Q+A
Digital America interviewed Jiaqi Liu in April of 2025 on her work The Clock. ::: Digital America: The Clock (2022), explores the “distance between abstraction...

Yuwen Huang | Q+A
Digital America interviewed Yuwen Huang in April of 2025 on her work Wipeout red dots. ::: ::: Digital America: Wipe out red dots (2023)...

Edit Ver. 1 | Chun Guo
Chun Guo’s Edit Ver. 1 (2024) is an visually rich animated video that explores how contemporary users attempt to construct and deconstruct their identity...

Chun Guo | Q+A
Digital America interviewed Chun Guo in November of 2024 on her work Edit Ver. 1. ::: Digital America: Edit Ver. 1 (2024) is a...
