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Digital America

Features Process Features

Gaming the University of Richmond

Games of all shapes and sizes have been integral parts of society for team building, strategizing, collaborating and entertaining purposes. Students in Professor Bezio’s...

Features Process Features

Designing Cities of the Future

Today’s cities are becoming increasingly dense as people choose to live more urban lives, which affects sustainability efforts put in place to protect the...

Columns Daniel Fandino

Lost in Translation

The Internet is a worldwide meeting ground where vast amounts of information are transferred and stored. However, to make sense of it all, information...

Columns Norberto Gomez

A Stranger-web: The Death and Rebirth of the Chatroom

“…I am always reminded of how small changes in the details of a digital design have profound unforeseen effects on the experiences of humans...

Features Process Features

Unplugged: A 24-hour Media Fast

Instant access to friends, family, and information is part of the fabric of 21st century American life. Our devices are part of our extended...

Features

Branding Digital America | featuring Sarah King

After about a half dozen false starts getting the branding in place, our marketing intern, Erin Smith, brought us Sarah King. Sarah not only...

Columns

“i am your girlfriend” (and life is a drag) | by Kenta Murakami

“i am your girlfriend” – a performance piece by Columbia undergrad Hari Nef – is dizzying in its ambition. The first time I watched...

Columns Michael Leonberger

Dreaming Electric Keloid

It’s between the hours of midnight and three AM, mostly. That’s when the most heinous stuff comes out; when the most maladjusted parts of...

Columns Daniel Fandino

A Different Kind of Internet

When discussing the Internet, the definitive article ”the” is employed. After all, it is the Internet, conjuring the image of a single system—albeit one...

Features

Fashion Blogging and Webcam Media | Leslie Bloomfield

Fashion is broadcasted to us through one-to-many platforms that construct visual environments around lifestyles that sell personal identities and prescribed values using clothing as...

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Common themes surface throughout issue 26 as many pieces explore how digital systems shape our identities, how we understand language, memory, institutions, and ourselves through contemporary means of control and transformation. Artists in the issue emphasize that digital spaces are not fixed environments and challenge expectations about how digital media should function and what kinds of experiences it can hold. We hope you enjoy each piece, the accompanying interviews, and response pieces.

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Digital America 2026
  • Issue no.26
  • Features
  • Q + A
  • Past Issues
  • Home
  • About
  • Team
  • Evolution
  • Submit