Issue 4

Me and My Game Over

Whenever I go for a run, I think about video games. I don’t day dream about them. I don’t think about which ones I’d like to buy or play. I think about the main characters in video games, and how they can run for miles on end without needing to…

Every Breath You Take

In the wake of the Ferguson debacle, there has been an outpouring of support in favor of on-duty officers wearing body cameras. It makes sense: in the realm of proof and evidence, video/audio is usually a game changer. To many people, the only the only folks that would be adversely…

You, Me and Her

Fictional works set in the future use technology as the crux of their imagined worlds. From the possible to the farfetched, from the clunky switches and functional grey of classic 1960s Lost in Space to the Apple Store glass and white surfaces of 2013’s Oblivion, these visions form an integral…

Boundary | Wenqian Leng

Boundary is a series of photographs created by Wenqian Leng, expressing the feeling of being excluded from or being trapped by the boundaries in life. As a Chinese student studying in the U.S., Wenqian has experienced and seen many boundaries, including those between different ethnic and social groups, which are…

In Memoriam | Stephen John Ellis

In Memoriam is an interactive memorial for all the victims of mass shootings that have occurred during my lifetime. The average response time for an active shooter situation is 3mins, exactly the time users have to complete each level before the piece automatically advances to the next. As the levels progress, the names become…

Double Tap, Construe | Joan Oh

More often than not, Joan’s work examines the residual effects cyber-culture has indiscernibly brought forth to our tangible existence. Through various mediums such as photography, video, and installation, her practice takes precedence on analyzing rules of tradition- turning to research, history, and the ordinary context of everyday occurrences to resurface artifacts of human experiences. Double Tap,…